They're all leading very different lives now too one living in the slums, another on a spooky time Island literally on the edge of the world, a pirate, a mechanic, etc.īut no matter how many life times pass they know they can trust one another to come back together. Our last group of friends is in essence the first group of friends who held on for literally who knows how many life times. In each of the towns we visit we can learn about the life of different groups of friends- many of which who are brought together by their love of the timeless game of earth born. In a fairly quiet motif we see the truly timeless things friendship and love. Solomons time bubble trap is the villainous way to make timelessness a reality. Timelessness is dealt with in several ways. And in all of these collapsed places we have stories of rebirth.Ģ) some things are timeless. Earth Born is about a demon king ruling things after Collapse happens. The grave digger at the start of the game tells us about the collapse of the society of glass, and even Estport seems to be a rebuilt city rather than the real deal. New Dam city is another pretty straight example, there was old city, which is scary now. Then the miasma comes to harvest the humans for the next order of life. After killing enough mice the humans kill the wheat. The mice eat the wheat and the humans eat the mice to save the wheat to be killed later. Here the cruel heiarchy of life is on display- the wheat pushes out other plants, for the best wheat to die and the worst to rot. Sam even takes a moment to bemoan the loss of this plant life, to the amusement of the farmers and us. The mice of the field are turned into fritters, crows are scard away, and the plants that aren't harvested are left to die. The annual harvest of Greensberg is a reminder that society it's self is built on routine destruction. But in spite of this recurrence we have the ability to break old cycles and change who we are.ġ) societies rise and fall. History will rhyme endlessly and we are meant to navigate through this predictable pain and find joy and comfort where we can. So the biggest theme in the game is recurrence - what happened once will happen again. I haven't put my thoughts in one place, but I'll try.
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